AI Insights · Timothy · July 2023
Top 5 Roguelike Games on iOS in Luxembourg: Q2 2023 Performance
Discover the performance trends of the top 5 roguelike games on iOS in Luxembourg during Q2 2023, including weekly downloads, revenue, and active users.
During the second quarter of 2023, the top 5 roguelike games on iOS in Luxembourg demonstrated varying performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Hero Wars: Alliance from Nexters Global LTD saw fluctuations in its weekly revenue, peaking at approximately $1.7K in late March and early April, before dropping to around $605 by the end of June. Weekly downloads were relatively low, with the highest being 55 in mid-April and tapering to zero by the last week of June. The game maintained a steady number of weekly active users, hovering around 188 in late March and decreasing slightly to 150 by the end of the quarter.
Legend of Slime: Idle RPG War published by AppQuantum Publishing Ltd experienced a mixed trend in weekly revenue, reaching a high of $275 in late May. Downloads saw a notable spike to 57 in early April but dropped to as low as 1 in early June, before climbing back to 37 by the end of the quarter. Active users started at 120 in late March, peaked at 160 in early April, and then declined to 89 by the end of June.
Blizzard Entertainment’s Diablo Immortal had a varied performance with weekly revenue ranging from a low of $358 in mid-June to a high of $1.6K in early May. Downloads were particularly low, with a significant spike to 69 in mid-June. The game’s active users showed a slight increase, starting at 196 in late March and reaching 208 by the end of June.
Puzzle Breakers: Champions War from RJ Games saw modest revenue, peaking at $250 in mid-June. The game’s downloads were minimal, reaching a high of 19 in late May but dropping to nearly zero for most of June. Active users data was sparse, with only a few recorded instances, peaking at 23 in late May.
Lastly, Ubisoft’s South Park: Phone Destroyer™ had low weekly revenue, fluctuating between $10 and $55 throughout the quarter. Downloads were minimal, with the highest being 14 in early April, and no downloads recorded in the latter part of June. Active user data was not available for most of the quarter.
These insights are derived from Sensor Tower data, which provides detailed analytics on app performance. For more comprehensive insights and trends, visit Sensor Tower.